Wednesday, August 16, 2017

NBA LIVE 18 DEMO FEEDBACK THE GOOD & WHAT NEEDS TO BE FIXED

I’ve been playing the NBA Live 18 demo for almost a week now, so I figured now is the perfect time to give some feedback. The game is a little less than a month away and EA definitely has some things to fix. I’ve made videos, I’ve tweeted to the devs numerous times, now it’s time to get more detailed. Once the game officially comes out we will touch on EVERY MODE, so stay tuned.

The key issues I’ve seen thus far #1 and probably the most annoying is the bounce back meter online. I noticed at times the bounce back was PRETTY BAD, and other times it wasn’t as bad. The first day of shooting was great not much of an issue, but over the next couple days, especially when I started to play with friends we all experienced the bounce back or the “LAG METER” as we all tend to call it. This is something that definitely needs to be fixed before launch, along with lag and server issue in general. 

I also experienced too much traction at times when shooting in single player. There were times when I was mashing down on my square button just to get a full release, still getting greens, but a traction issue nonetheless. I tried to use the analog stick, it felt a little better, more greens, but I still felt a bit of a drag. There are times when a shot feels smoother for example a green release then the next possession you will feel that drag on a regular release, leading sometimes to a early or late releaseAlso, when you use the analog stick you get A LOT more shooting animations, which is pretty cool at times, but unnecessary at other times. Overall I'm more of a button shooter at the end of the day so having more of a pressure sensitive shooting experience is ideal. 
EA should definitely think about making shooting a little more pressure sensitive. That would also possibly help with the bounce back issues. I personally think the NBA Live mobile shot meter with the green in the middle would be a much better fit for NBA LIVE 18. I mean, the shooting in NBA Live mobile is not the greatest at all ( I miss so many greens) but it does feel much smoother.

OP screens, wow, the first game I played on the demo I was dropped TWICE by cpu screens. And this is not just a cpu issue, I’ve also been able to drop cpu as well as other players. I can see this being a HUGE issue and too cheesy online against other players. Hopefully this is fixed before the game comes out. 

Excessive cpu pass steals, at times it literally feels like you can NOT pass in NBA LIVE 18, not even to a player right next to you. CPU excessive pass deflections mostly happen on the harder difficulties. I did see a few on the easier difficulties, but online has to be the worst. There was one game where we had at least 8 turnovers on some pretty easy passes, hopefully they scale cpu steals back a bit. And since we're already on the topic of passing, I definitely saw some issues there. Now I'm not sure if it has to do with our low ratings or what, but I saw some easy passes that were just going all over the place, out of bounds etc. And no, I'm not talking about full court passes, those actually surprisingly were getting to their man. I'm talking about close passes right to the paint not even 10 feet away getting flung out of bounds or just bouncing anywhere besides in the vicinity of your teammate, that definitely needs to be fixed.

Excessive CPU alley oop and putback animations, this happened more times than I can count online. The cpu would throw a crazy pass and the ball would hang in the air for a second and we’re all like WHAT THE, then another cpu would go flying through the air to catch it, crazy. This happens with the putbacks as well, cpu usually comes out of nowhere slamming it down. It looks great, but gets annoying when it keeps happening over and over and you can’t really stop it. And to add insult to injury EA hits you with a NEGATIVE grade for that. Speaking of the teammate grade, I have a bit of beef with the grading system, and this is coming from a person that gets 100 almost every game. 

There are just WAY TOO MANY negatives. There are times when defense auto switches so frequently that you end up getting a negative for a player you're not even officially guarding. Negative for missing a wide open shot because of the lag shot meter, negative for your man scoring on the inside, even at times when you’re playing good defense. Negative for your man shooting “open” even at times when you’re standing right there. There are just too many negatives and not enough positive things. For example there were times when I forced a turnover via some sort of push animation ( not actually trying to steal the ball) and did not get anything for that. Now getting a good grade is not impossible at all, but the negatives definitely outweigh the positives.

Player traction and auto animations. Feeling like you have no control over your player is a huge issue. There were times that I felt my player being pulled and dragged to a place I was not trying to go, this happens on and off ball.This is definitely something that needs to be addressed. We need to be able to have complete control over our player and move around the court freely and much smoother. Now I pride myself on good defense, I get many blocks and steals on my own just paying attention to the floor. But I noticed there were times when I didn't jump to deflect a pass and my guy just did it on his own before I could even react. This mostly happened in the paint. No, no NO, EA people MUST learn to play defense on their own. With auto defense or auto ANYTHING, that just leads to lessening the skill gap. I for one definitely don't want other players deflecting my passes without even trying, please fix that!

Now lets move on to some of the good

I have no idea how many man hours I’ve put into the NBA Live demo. I’ve played Play Now mode more times than I can count on both hands, and I’ve made uh, about FIVE players, spending extensive time with each. I do have to say the wing scorer is my favorite, 6’7 is a beast, with the 7’1 post anchor trailing not too far behind.
The graphics in NBA Live 18 were the first thing that popped out at me, I mean, it’s not like NBA Live graphics were terrible in the past, not at all, but you definitely can see an improvement. 

The dribbling is another thing that caught my eye pretty early on. I noticed MANY of the moves felt more fluid, but I also noticed some of the controls had been changed. The behind the back and spin move were two of my favorite moves to use in NBA Live 16, as well as the Euro step. I quickly found out that I could no longer use those controls I remember from Live 16, a bit of an adjustment, but not too bad. I definitely admit, I miss the Live 16 spin move and behind the back controls, it felt a lot better to chain those two moves, but dribbling in NBA Live 18 overall has improved tremendously. I for one enjoy it and can't wait to turn fatigue off in career and spam until I get tired, or the clock the runs out LOL (I'm not kidding).

Now are the moves effective?
I did find at times, many times, it was still challenging to get pass defenders even with great combos. This is something that was an issue in NBA Live 16, there were times when you would mix and match a good combo and find that the cpu defender was still there and not at all effected by your handles. In NBA Live 18 at times you can get past the cpu without issue, also difficulty plays a factor. However, I did notice even on the easier difficulties I found that the cpu was still sticking to me, grabbing and pushing me back as I tried to blow pass them. You can definitely feel the contact in the game, the traction is pretty heavy. The extra contact is good and bad in my personal opinion.  I can see EA’s attention to detail trying to give you that push and pull of a real life intense game, but at the same time it can be a bit overbearing. But boy when you do blow pass the defender, it's exciting and explosive, maybe not as fast as other games, but when you beat your man, you really beat your man!

Dribbling is much more effective with PVP (person vs person). As I said in a previous video on my youtube channel (subscribe if you’re new). If you’re a better ball handler you’re going to get pass your defender, and if the defender is better at defending at times you’re not always going to beat your man. I can definitely see a bit of a skill gap happening, which is good for any game. When it comes to dribbling and defense, I do have to say I hope that they scale back cpu defense, just a little, as I said the push and pull is a bit overbearing, but overall I like the feel of this new intensity. 

That same defensive intensity can be found in PVP situations. One game I was playing live run with randoms and I saw some pretty intense match ups. However, I do have to say some players were almost getting mauled if you will, when it came to steals. I literally saw a guy on my team that had back to turnovers from two players smothering him and spamming the steal button. I'm not sure if his controller had died or what, but the guy wasn't moving at all. The steal animations are pretty crazy overall as well as cpu double teaming. Once again the push and pull and intensity can definitely be seen and felt throughout NBA Live 18. Scale back the steals a bit and it makes for some good competition and challenging gameplay.

Overall EA has made many improvements to their game and with some key fixes the gameplay will feel a lot more solid. I feel like NBA Live 18 has huge potential, and as a long time fan I'm excited to see their comeback. I will be reviewing the full game so stay tuned, and don't forget to pre-order NBA Live 18 for 33% off. 

Thursday, August 10, 2017

NBA LIVE 18 HANDS ON FIRST IMPRESSION

I plan on writing a extensive blog once the game officially comes out and I test other modes. For now here is my first impression in video form.

Friday, August 4, 2017

NBA LIVE 18 FACESCAN APP IS OUT NOW!

You can now find the NBA Live companion app on playstore and apple store. I made a video so make sure you check it out down below and subscribe if you're new.
I do want to touch on a few things in a bit more detail than the video. EA finally fixed the app! I could not use the app for NBA live 16 on any of my android phones or Galaxy tab or even ipad mini! I had to use someone's Iphone 6. Years later I still can't update my facescan on  NBA Live 16 unless I use someone else's phone! But that is all in the past, moving forward I finally got to use my own phone to scan my face with the NBA live companion app, clap it up for EA. I only had to send about about 1000 messages about this issue, but hey, consistency is key!

As of right now we cannot choose a hairstyle or facial hair within the app, I'm sure that will change once the demo is released on august 11th. As of right now the only thing we can do is scan our face and edit players info for example, name, city etc. My facescan came out surprisingly well and I did it in the bathroom. It took about 5 minutes or so to render. I plan to use natural lighting tomorrow,  it's been a pretty dreary HOT day in Cali 😩.

I do have to say the scan looks much better than it did in live 16. Hopefully EA allows us to actually edit our face in game. I enjoy fine tuning my players face whether it is a default head or facescan. With the ability to edit created players faces that opens up the door to create something totally original or you can copy someone else's via tutorial, if you're not good at using the tools.  This is a HUGE feature that has been missing from the NBA Live franchise since LAST GEN. Come on EA make it happen!

7 days left until NBA Live 18 demo, y'all ready?

Thursday, August 3, 2017

THE WNBA JOINS NBA LIVE 18!

 Now for many of us, we've been speculating this for months after EA released a few screenshots. Well the wait is over. It has been officially confirmed that the WNBA will be in NBA Live 18. As always I made a video about it, so make sure to check it out down below and subscribe if you're new!
It's been YEARS since the WNBA has been in a big titled video game (NBA street titles), but this is actually the first time in history I believe the WNBA has ever been in a "regular" basketball game. This is not only ground breaking for the female gaming community, but the basketball gaming community in general. A change has come to NBA gaming. EA is truly holding back no punches with NBA Live 18. Let's just keep it real, EA is trying to take that crown back! 

NBA live 18 gameplay is looking good, the graphics are looking phenomenal. The one thing I have yet to hear, and I know I keep saying this but, EDIT ROSTERS, EDIT ROSTERS, EDIT ROSTERS! EA has yet to confirm if we can finally edit the rosters in NBA Live 18, this is a HUGE feature that has not been in their game since LAST GEN. Not being able to edit rosters is unacceptable, hopefully they recognize their error in the past and finally give the community what we've been asking for. 
Stay tuned for more, and don't forget August 11th NBA LIVE 18 demo will be released! 

Tuesday, August 1, 2017

NBA LIVE 18 DEMO RELEASE DATE!!!!!!!!!

It's official NBA live 18 demo release date has been announced! Now my reaction says it all to how I feel about this news, check it out in my new video down below! ( And subscribe if you haven't already.)

 Now this news comes on the heels of a video I recently released "NBA LIVE 18 canceled?!!! Ahhh Hell na!!!" Yeah, that way, I was pranked, at 3am with a text from a friend that NBA live 18 was canceled. That person knows how big of a fan I am of previous NBA live titles (last gen), they knew how hyped I am about NBA live 18, so yeah, haa, your boy got pranked, GG BRO!

I'm thinking maybe someone at EA saw the video and decided to let the gaming blessings rain down upon us all and release the official NBA live 18 demo! No? Maybe? Who knows! But just know, NBA live 18 demo on the way!